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Layers Of Fear 2 Free Download Install

Updated: Mar 15, 2020





















































About This Game The cameras are all focused on you; the center of the scene. Not just in character, you are the character. The part to play is singularly yours. Written just for you. You are met with silence. No barking orders from the director. No call to action that you need to become this version of yourself. The demand to act fills your mind, but the script pages hold no words.Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. You push those memories down but let the experiences drive you into who, or what, you must play. Darkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.A deep and commanding voice rises from the distance. Act.What part will you play?Game Features:Story-driven exploration - You must explore the world around you. Discover your past, and expose the reason for your having been cast for this film.Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real.Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying. Classical, ominous soundtrack - An original score composed by Arkadiusz Reikowski, conducted by George Strezov, and performed by the Sofia Session Orchestra a09c17d780 Title: Layers of Fear 2Genre: Adventure, Casual, IndieDeveloper:Bloober TeamPublisher:Gun MediaFranchise:Layers of Fear, Layers of Fear FranchiseRelease Date: 28 May, 2019 Layers Of Fear 2 Free Download Install ===[ \u2764 Audience: ]=== \u2610 Kids\u2611 Everyone\u2611 Casual players\u2610 Horror fans===[ \u263c Graphics: ]=== \u2610 Potato\u2610 Really bad\u2610 Bad\u2610 OK\u2611 Good \u2611 Beautiful \u2611 Masterpiece===[ $ Price\/quality: ]=== \u2610 Full price\u2611 Wait for sale\u2610 Average\u2610 Refund it if you can\u2610 Don't do it===[ \u2623 Requirments: ]=== \u2610 90' PC\u2610 Minimum\u2611 Medium \u2611 Fast\u2611 High end \u2610 NASA computer===[ \u263c Difficulty: ]=== \u2611 You just need 2 arms \u2610 Ez\u2610 Hard (first few hours)\u2610 Dark Souls===[ \u06de Game time\/length ]=== \u2610 Really short ( 0 - 2 hours)\u2611 Short ( 2 - 8 hours)\u2610 Few hours ( 8 - 12 hours)\u2610 Long ( 12+ hours)\u2610 Endless===[ \u266c Story] === \u2610 It doesn't have\u2611 Still better than Twilight\u2611 Average\u2610 Good\u2610 Fantastic===[ \u00a7 Bugs ]=== \u2610 Game itself is one big BUG\u2610 Bugs destroying the game\u2610 Lot of bugs\u2610 Few Bugs\u2611 1 or 2 unnoticeable bugs\u2610 NothingOverview: Granted I'm only on the third chapter. The game looks beautiful and plays as you would expect a walking sim game would. It's extremely linear. I remember in some trailer for the game "How you play the game changes your ending". It's too linear to have an impact on your ending - even in sequences where the game tells you that you have a choice to make, it will force you to make the correct decision. Horror\/Soundtrack: Regarding the horror aspect of the game - it fails to build tension in any meaningful way. Sure the soundtrack is decent, but the tension you should feel in a horror game is absent. The 'scares' in the game are painfully boring. They're Insidious level annoying and wear thin quickly. - *predictable loud 'scary' noise*Summary: The first Layers of Fear had a decent story because it was about an artist slowly going mad. This game is about an actor on a ship whom you don't really care for because you know little to nothing of his backstory. The story is fairly boring & I'm struggling to keep interest in the game. The characters you hear throughout the game or read letters from, are boring 2-dimensional cardboard cutouts. I wish I could give a neutral review because if you're a casual player, or enjoy cheap jump-scares in moves or games, you would probably enjoy Layers of Fear 2 (nothing wrong with that). But it's too bland & surface level for me to give it a positive review. I'll probably update the review when I eventually finish the game.. I want to start this review by saying I love the first game, like so many others. I thought it was a near-perfect game, at least for me. It had all of the elements, visually, psychologically, thematically, and gameplay wise, that I wanted in a horror experience. It was and still is one of my favorite horror titles.Layers of Fear 2 plays like someone explained the first game badly to someone tho played a Slenderman game once and grew up watching silent movies. Most of what I liked about the first game is either badly copied or not here at all. The voice acting is decent, yes, but doesn't contribute to the environment. COntrols are a little bulky, but I really only had issue with them during the chase scenes.Or, should I say, scene. My god, the first chase scene. I went through it five times, because half of it you can't see (black and white only works either in sparse amounts, or as the filter for the entire game. This half-and-half is annoying and just makes it super hard to find your way around. Not to mention you have a tiny window for error no matter how well you run the gauntlet. I mean less than 3-4 seconds.Overall, this game feels like someone waved a can of La Croix over LoF 1 and then poured it in my breakfast cereal. Never have I asked for a refund so fast.. Linear and uninteresting.The story is a convoluted mess. Listen to audio dialog when finding random items with no context at all, this is not interesting and it takes away from the immersion of the game. You can skip out of these but they will keep on playing as you continue which can sometimes lead to awkward moments when triggered events happen as an audio dialog plays.Its more of the same over and over. Walk down a hallway, all doors locked except the one the game wants you to proceed through, open door, find a new area mostly the same with random triggers and ambient sounds and potentially "scary" stuff happening. Problem here is its so much of this its get repetitive and predictable after a while and just plain boring.I will say the atmosphere is great and the visuals are stunning, its clear they put a lot of effort into building these scenes but it can only carry a game so far. Personally I did not find this scary and mostly just got bored playing it. The story did not interest me and found it mostly tedious and bland.Worst issue I have with this game is the Black and White shader effects taking place at long periods of time. This happens several times in the game and I mostly just wanted to get through them to get back to the normal scenery. This is probably the biggest design flaw in the game - its not a cool feature and takes away from the stunning visuals by forcing black and white.. A hauntingly wonderful story about a broken family that takes a bit longer to rise the story arc then the first Layers of Fear.Intelligent writing, obscene imagery, an incredible beautiful soundtrack and high quality voice acting.The story is a bit more cryptic and to get the full understanding the reading of notes is necessary.I love all the games from Bloober so far and this makes no difference, the last chapters are the strongest in my opinion.If you liked the first one give this a chance, just be patient with how slow the story unfolds and you won't be disappointed.<3 Thank you, Bloober Team. It just didnt feel like "Layers of Fear" in that it's missing so many of the elements that made the first one so great and unnerving. The atmosphere here is lacking the dread that helps to build suspense. The jump scares were cheap and forced. Too many stupid mannequins everywhere becoming increasingly unscary each time I saw one (I get that they are not the primary source of scares here, but their presence didn't help set the atmosphere). The addition of a monster that chases you was unwelcomed and unnecessary (and cheap. What am I playing here? Outlast 2?). Seriously, the first one was great without the need to have the player run away from an "install-kill spoopy monster" every 5 minutes. When you rely on a cheap scare tactic like this it really just pulls you out of the immersion. The game doesnt give you any real reason to invest into the main character or their story meaning most of what you pick up in the story lacks any real "weight" to it. The environments became repetitive and uninspiring. I know it's on a ship and there's only so much they can do with that, but three hours into the game I felt I was seeing the same hallways and rooms being recycled over. Overall it was disappointing. The spiraling journey into suspense, dread, and madness that was heavily impactful in the first game is just absent here.After playing and loving the first one, and only watching the initial trailer for LOF2 in hopes of preserving the experience for myself and not get hyped up, it was a let down. The only expectation I had was that it would be as good as, if not better than, the original. I'm just bummed out about it. Like I said, it doesnt feel like a Layers of Fear game. It's similar to how the first Outlast was great and innovative, then they released a sequel that didnt innovate enough and instead depended too heavily on the things that made the first one great to the point where it became oversaturated with unoriginality.. Positives:The atmosphere of this game is very well done and the graphics are amazing. They created interesting visuals throughout the game. Negatives:Gameplay was monotonous. I felt like I was picking up papers the whole time and opening doors. The occasional puzzle was a relief but there were very few of those. They tried to do the whole "find out about yourself through clues" thing like they did in LOF, however this game does not do a good job executing this, and this often led to confusion and not really caring about what is going on. This game was not scary. It relies heavily on the use of predictable jump scares and loud noises. It also uses the same visuals over and over again. 4\/10. Bloober Team does it again! Another masterpiece, better than ever.. Disclaimer: Huge fan of the first game, massive fan. This is not a worthy title in the series. The story (if you can call it that) is all over the place, there is no sense of what your character is, what they are supposed to be doing, or what is even going on in the big picture of things. You are just thrown onto a boat and off you go, there's no rhyme or reason to anything in this game. It is a mess.The horror elements just seem randomly thrown in, like the developers were out of ideas and just grasping at straws, trying to throw in as many horror tropes as they could. Little kids, check. Mannequins, check, random quotes, check, deep "spooky" voices, check. The little bits of things you find around the ship don't seem to be connected either to anything.To top of it off are several annoying "Chase" situations where you'll have to play a part over and over again til you can get it in order to move on.Visually, this game is great though, textures are sharp, lighting is great. Sound design is fantastic as well.Very disappointing stuff, sad to say that Bloober is no longer a dev I can buy games from Day 1 anymore after this mess of a game.. 9.7\/10. - Absolutely phenomenal. Atmospheric, scenic, incredible story but super confusing!The game is actually so damn good. I expected a complete mindwreck but oh my goodness I was not prepared for this game. There is SO much detail\/confusion going on from start to finish and it kept me wanting more and more. The lore was brilliant and the way the game kept switching up was fantastic. Such a unique horror yet again. I personally think this is better than the first Layers of Fear in terms of atmosphere\/horror\/ambience & overall experience. It has chase sequences, actual death mechanics leaving you at a bit more risk when playing.The reason it's not getting a 10\/10 is quite simple. I feel like the story is a little too short. I finished it in 5 hours, which is not bad at all but I just wanted more and more. (I do believe there is multiple ending's though?) & on top of that, the antagonist sometimes grabbed you within half a second of discovering he was there....this irritated me quite a bit.Overall: Worth the money, even better with a discount\/sale if possible in the future. It's a great game. I am excited to try find alternative ending's\/changes. Well done Developers!

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